Taking Flight with Star Wars: Squadrons - A Critical Analysis of Space Battle Realism
A Close Look At Star Wars Squadrons – Experience the Thrill of Hyper-Realistic Space Skirmishes
4.2
Star Wars: Squadrons
Lifewire / Andy Zahn
What We Like
- Full virtual reality support
- Beautiful graphics
- Intense aerial dogfights
- Tight control scheme
- Perfect sound design
- Affordable price
What We Don’t Like
- Conversations with NPCs are lengthy and dull
- Janky physics
Star Wars: Squadrons is a polished and exhilarating space combat game that throws you into a classic Sci-Fi universe. This game truly shines in VR, but is a blast on any system and offers a breathtaking experience with surprising depth at a remarkably low price point.
View On Amazon View On Best Buy
4.2
Star Wars: Squadrons
Lifewire / Andy Zahn
View On Amazon View On Best Buy
in this article
Expand
- Setup
- Story
- Gameplay
- Graphics
- Audio
- Performance
- Controls
- Multiplayer
- Price
- Competition
- Final Verdict
- Specs
Chances are, whether you grew up with Star Wars or discovered the franchise later in life, you’ve considered just how awesome it would be to swing a lightsaber or pilot your very own X-Wing fighter. Star Wars: Squadrons grants you the second of these fantasies to a never before seen degree. This long-overdue follow up to the 1993 classic Star Wars: X-Wing aims to offer the same intense dogfighting, but with the advantages of modern tech. I reviewed the PC version.
Setup: Some tinkering required
Star Wars: Squadrons has a fairly hefty download before it’s playable, so be sure your hard drive has at least 26.4 GB of storage space. When the game boots up you can alter basic settings to set language, volume, display settings, and everything else needed to optimize your experience. I struggled a bit to get it to play well with my dual-screen setup, but eventually, I was able to get it to a playable state on my ultra-widescreen Samsung CHG90 display. In the end, I found it more comfortable to play on a standard 16:9 aspect ratio monitor.
Lifewire / Andy Zahn
Story: Passable, but skip the exposition dumps
The game picks up after the destruction of Alderaan in A New Hope. You get to play both sides of the conflict in alternating story missions as both an Imperial pilot and a Rebel pilot. Both characters are customizable with a range of preset options. I always appreciate it when a game gives me the option to create my own character.
The range of presets is fairly limited, but welcome nonetheless. As is traditional for me, I chose to rename the protagonists after characters from Terry Pratchett’s Discworld novels. The Rebel hero became Lu-Tze, with the evil Vorbis on the side of the Empire. I was happy to be able to find a suitably sinister British accent for Vorbis, though hilarious results are possible with mismatched voices and characters. In the end, though, you’ll be spending most of the game from a first-person perspective, with your character only briefly present in cutscenes.
Star Wars: Squadrons is drop-dead gorgeous.
Next, you can choose whether you’d like a more guided experience with the standard HUD, or if you’d prefer a more immersive and challenging experience. The game also offers a mode where only your cockpit instruments are displayed. It’s probably a good idea to start off in the standard mode until you get to grips with the controls and gameplay. Lastly, choose your difficulty setting (which will depend on your general experience with flight games), and you’re off to battle.
Squadrons starts off with an obligatory tutorial mission to teach you how to fly. Though it’s somewhat prolonged, the initial awe of the scenery of an Imperial battlegroup banishes any boredom that you might expect from a tutorial mission. Gliding around Star Destroyers and other classic Star Wars spaceships is quite an experience.
The story is passable, if not terribly deep or ambitious, and is basically there to connect the battle sequences and give context to the fight. Voice acting varies from mediocre to passable, and there’s clearly some effort put into establishing likeable characters. However, though the character models are good, there’s definitely a bit of the uncanny valley on display here, and it’s particularly noticeable in the first-person conversations where you stare dumbly on as an NPC spouts exposition at you.
- Title: Taking Flight with Star Wars: Squadrons - A Critical Analysis of Space Battle Realism
- Author: Steven
- Created at : 2024-08-09 00:44:08
- Updated at : 2024-08-10 00:44:08
- Link: https://buynow-marvelous.techidaily.com/taking-flight-with-star-wars-squadrons-a-critical-analysis-of-space-battle-realism/
- License: This work is licensed under CC BY-NC-SA 4.0.